Workshop: setting up a design system — Co-designing the structure of a design system
Context
6freedom wanted to structure a design system to bring its VR products into line, having built them until then without any shared foundation.
Stakes
Get designers and developers working together so that no need would be left out of the system's structure.
My role
Running the workshop: levelling up everyone's knowledge, splitting into two teams (Components / Interaction), sorting and structuring the components, then a collective debrief. I went on to formalise the first “interaction design system” and a template for describing interactions.
Outcome
Clear, structured documentation of the design system, ready for the development phases that followed — and the first genuine team moment for 6freedom.