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The keywords of XR: your guide to starting out with confidence

FOV, presence, play area: the vocabulary of XR explained simply, so you can follow the conversation and choose your tools.

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Route sinueuse vue de haut, bordée de casques, manettes et appareils immersifs disposés comme des jalons

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    The basics of immersive design: 5 fundamental principles to start well

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  7. Route sinueuse vue de haut, bordée de casques, manettes et appareils immersifs disposés comme des jalonsFeaturedXR, Vocabulary, Getting started

    The keywords of XR: your guide to starting out with confidence

    FOV, presence, play area: the vocabulary of XR explained simply, so you can follow the conversation and choose your tools.

  8. Silhouette casquée au centre d’un demi-cercle d’écrans flottants affichant des paysagesFeaturedXR, Theory, UX

    What is XR? [In theory]

    From Milgram’s continuum in 1994 to the three-dimensional framework of 2021: what thirty years of research actually change in the way you design an immersive experience.

  9. Les lettres XR en grand, traversées par des ondes de lignes fluidesFeaturedXR, Explainer, VR, AR

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