Skip to content

Resources

The XR designer’s essential toolkit in 2025: your starter guide

Figma, Miro, 3D engines: the tools worth knowing when you start designing for XR, and what each one actually brings.

  • XR
  • Tools
  • Getting started
Vue en perspective d’un éditeur de scène 3D : un décor sous-marin dans la fenêtre de rendu, entouré de panneaux d’outils lumineux

Hello to everyone curious about the world of XR! 👋

Today I am offering you a complete stack of tools for design, prototyping and implementation in XR design!

🎨 DESIGN & PROTOTYPING: your first steps

Screenshot of the Figma interface, with mobile app mockups linked by prototyping arrows

Figma - your number one ally (in XR too)

You already know Figma? Perfect! You can keep using it to design XR interfaces. Yes, really.

Why it works so well:

  • You keep your habits as a 2D designer
  • You share your mockups with your team exactly as before
  • You export easily to Unity when you are ready
Screenshot of a Miro board with competitive research sticky notes, a product positioning diagram and collaborators marked by coloured dots

Miro - for thinking "big" (literally)

Picture a whiteboard… but endless. That is Miro. Perfect for organising your ideas before you start.

What you can do with it:

  • Map out the user journey of your VR experience
  • Build storyboards for your AR scenes
  • Brainstorm together in real time
  • Connect Miro with Figma, Notion, Slack and the rest

🎯 A practical case: want to build an AR app for previewing furniture? Use Miro to map every interaction: scanning the room, placing the item, rotating it, changing its colour…

A person wearing a virtual reality headset and holding controllers, drawing an interface with a floating colour palette and 3D shapes around them

ShapesXR - designing INSIDE VR (the game-changer)

Here is where it gets genuinely exciting: you put on a VR headset and draw your interfaces… in 3D, with your hands.

It is powerful because:

  • You see straight away whether your button is too far, too small…
  • You work with your team in VR
  • You export to Figma or Unity once it is ready

⚡ A tip: no headset yet? Use ShapesXR in its web version!

Screenshot of the Spatial.io editor showing a virtual classroom with desks, a layers panel and a publish button

Spatial.io - present your designs immersively

Turn your Zoom design reviews into VR experiences people remember.

Picture it:

  • Your client puts on a Quest and finds themselves in a 3D gallery with your work all around them
  • You comment together, pointing at elements in space
  • Accessible from a computer, a phone or a VR headset

💼 Perfect for: client presentations, 3D portfolios, virtual exhibitions

🎮 3D ENGINES: from the idea to the real experience

The Unity logo in front of editor windows showing mountainous terrain and the inspector panel

Unity - the essential one

60% of XR applications are built in Unity. It is THE industry standard.

Why you should learn it:

  • Compatible with EVERY headset (Quest, Vision Pro, HoloLens and others)
  • Thousands of free tutorials on YouTube
  • An enormous community to help you along

🌱 Easing in: start with the "XR Interaction Toolkit" tutorials on YouTube. Two weeks of regular practice is enough to build your first interactive VR scene.

Screenshot of the Unreal Engine editor showing a photorealistic temple scene with its columns and stone staircase

Unreal Engine - for spectacular visuals

Aiming for photorealism? AAA video game graphics? Unreal is made for you.

The big plus for designers:

  • Blueprints = visual programming (you connect blocks, no code)
  • MetaHumans for creating hyper-realistic people
  • Breathtaking real-time rendering
Screenshot of the Wonderland Engine editor, with a forest game scene and its web preview window alongside

Wonderland Engine - WebXR made simple

The idea: build VR/AR experiences reachable… through a plain link. No app to download.

It changes things because:

  • You share a link and anyone can open it on their Quest
  • 10x lighter than a Unity application
  • A simple visual interface (drag & drop)

🎯 Perfect for:

  • Quick prototypes to show clients
  • VR product showrooms
  • Lightweight WebXR games
  • Immersive training you can share by email

🌐 XR SOCIAL PLATFORMS: creating without code

Screenshot of the Horizon Worlds editor, with stone pillars and a lava floor in a world under construction

Horizon Worlds - the metaverse that already exists

This is the YouTube of VR: 300,000 worlds created, millions of users.

What is impressive about it:

  • You build DIRECTLY inside your Quest headset
  • A system of logic blocks (no code)
  • Publish your world in one click, reachable by everyone

💡 Concrete examples:

  • An escape game built in a week
  • A virtual art gallery
  • A coworking space for your remote team
  • An interactive classroom

👉 Start here if: you have a Quest and no technical experience at all. Horizon Worlds is the best playground for learning.

📱 AUGMENTED REALITY: within reach, no headset needed

A laptop showing a 3D astronaut model in Adobe Aero, surrounded by floating icons for shapes, images and sounds

Adobe Aero - AR for creatives

Do you use Photoshop or Illustrator? Aero lets you turn your work into AR experiences, without code.

🎨 Use cases:

  • An augmented creative portfolio (your business card comes to life)
  • Interactive product packaging
  • Furniture previews for e-commerce
  • Spatial storytelling
Screenshot of Lens Studio: an AI face generator offering avatars, with a live camera preview of a person on the right

Lens Studio - create your own Snapchat/TikTok filters

300 million people use Snapchat filters every day. You can create your own.

Opportunities:

  • Virtual try-on (glasses, make-up)
  • Branded filters for marketing campaigns
  • Location-based AR games
  • Educational effects

🚀 The advantage: instant distribution to 750M+ Snapchat users. Since 2024, your creations also work on TikTok!

Screenshot of the ZapWorks editor showing a low-poly forest AR scene, with its preview on a smartphone

ZapWorks - professional AR without an app

Build AR experiences reachable by scanning a QR code. Nothing to install.

Use cases:

  • The customer scans the poster → the product appears in 3D in front of them
  • Scan a cereal box → an AR mini-game
  • A business card → an animated 3D portfolio
  • An assembly manual → interactive AR instructions
Screenshot of Reality Composer Pro showing a 3D meeting room with its scene hierarchy and material settings

Reality Composer - the Apple way in

If you live in the Apple ecosystem (iPhone/iPad/Vision Pro), Reality Composer is free.

Its strengths:

  • Drag & drop, no code required
  • Instant preview on your Apple devices
  • Seamless integration with Vision Pro

💡 Ideal for: first steps in AR, quick iOS prototypes

🤖 CREATING 3D ASSETS: from concept to model

Screenshot of the Spline editor with a colourful cube made of several blocks, and the named cursors of several collaborators editing it

Spline - the "Figma of 3D"

You love Figma? Spline will give you the same feeling… in 3D.

Why it works so well:

  • A familiar interface for 2D designers
  • Interactions without code
  • Real-time collaboration (like Figma)
  • Direct export to the web (React, HTML)
  • Vision Pro export (USDZ)

🎯 Use cases:

  • Prototypes of spatial interfaces
  • Interactive 3D landing pages
  • 3D product configurators
  • Photorealistic mockups
View from inside a virtual reality headset in Tvori Pro: a controller in the foreground and a palette of sculpting tools floating in front of a colourful scene

Tvori - VR sculpting & animation

Imagine drawing in 3D with your hands, in VR. That is Tvori.

What you can do with it:

  • Sculpt characters intuitively
  • Animate them directly in VR
  • Work with up to 8 people at once
  • Build storyboards immersively

🎨 Perfect for: 3D artists, animators, concept artists

Screenshot of Blender modelling a steampunk building named “Suzie's”, with its wireframe mesh visible

Blender - the Swiss army knife (free)

The professional 3D tool… entirely free and open source.

Everything you can do with it:

  • Full modelling
  • Sculpting
  • Character animation
  • Photorealistic rendering
  • XR-optimised export

📚 Resources: thousands of free YouTube tutorials. The learning curve is steeper, but the community is remarkable.

Screenshot of Meshy.ai: a gallery of AI-generated 3D models — a lion, a chest, a motorbike, a creature, mushroom characters

Meshy.ai - the AI that creates your 3D models

Type "medieval wooden chair" → get a textured 3D model in 2 minutes.

It works wonders for:

  • Extremely fast prototyping
  • Filling out VR environments
  • Creating product variations
  • Visual concepts for clients

💡 Upload a photo → get the 3D model. Perfect for AR in e-commerce.

Four screenshots of the Luma AI app: capturing a scene, a 3D scan of a table, and export to Unity, Unreal Engine and Blender

Luma AI - 3D scanning with your phone

Film an object with your iPhone → get a usable 3D model.

Concrete use cases:

  • Digitising real objects for your AR application
  • Creating digital twins
  • Scanning a physical prototype → a 3D model
  • Capturing real environments

✨ Your next step: choose ONE experience to build

Do not spread yourself thin. Pick ONE simple project and see it through:

  • 🎴 An animated AR business card
  • 📸 A Snapchat filter for trying on glasses
  • 🏠 A WebAR product showroom
  • 🌍 A mini-game in Horizon Worlds
  • 🎨 An interactive 3D gallery

💌 Stay in touch!

Subscribe to my newsletter XR Design for Humans for regular resources, tutorials and inspiration on XR design.