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Delivery

Delivery

From €10,000, or €600 a day

Steering your projects from the vision to production, with a clear method and constant attention to the teams.

Seeing the project through to delivery: scoping, supplier follow-up, technical trade-offs, and quality checks at every stage.

coordination, production, partners, rollout

What you gain

  • One point of contact from concept to delivery, however technical the project gets
  • A network of partners chosen for each project
  • A vision kept intact at every stage of production
  • Project management that frees you from technical coordination

Getting started

From €550

Creating the conditions for lasting adoption of immersive technologies, by bringing teams, uses and expectations into line.

Introducing XR to your teams: demonstration workshops, hands-on time with the headsets, and a clear view of the uses that genuinely fit your business.

awareness, hands-on, adoption

What you gain

  • A team that understands what it is talking about before deciding anything
  • A concrete first encounter with virtual, augmented or mixed reality, without the jargon
  • Shared vocabulary and reference points for your future projects
  • No heavy technical or financial commitment

Audit

From €2,000

Assessing how ready your organisation is, sharpening priorities, and building a realistic roadmap for your XR experiences.

Reviewing what exists and assessing feasibility: field needs, technical constraints, technology choices and effort estimates, before production starts.

diagnosis, priorities, mapping, roadmap

What you gain

  • A clear, impartial picture before any financial commitment
  • A diagnosis that names the friction points
  • Recommendations with the reasoning behind them
  • Solid ground to convince people internally and show the return on investment

Design

From €6,000, or €600 a day

Designing interactive journeys that are sensitive and useful, from the very first gesture to the most ambitious immersive environments.

Designing the experience end to end: user journey, ergonomics specific to 3D and immersion, testable prototypes, and the final interface.

UX, storytelling, prototypes, art direction

What you gain

  • A concept shaped for the end user, and written for the production teams
  • A working prototype to test before investing in production
  • An experience built for what it is actually for: discovering, teaching, producing better, or bringing people together
  • Limited risk, thanks to the proof of concept

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