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Workshop: VR helicopter maintenance — Co-designing VR training

Context

Dauphin-Panther helicopters are expensive to keep grounded during maintenance; the client, new to VR, was looking for a different way to train their teams.

Stakes

Introduce VR to a client who had never used it, understand the work on the ground in depth — trainers and trainees alike — and turn that into a credible training concept that could be costed.

My role

I structured and facilitated the whole workshop: a VR introduction for the client, time on site (helicopter base, avionics bay), co-creating proto-personas, bodystorming to map user journeys from six real scenarios, then framing the art direction and the technical side (3D, languages, network).

Outcome

A complete, costed specification, handed to a reassured client along with a concrete VR training concept.

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