VR training: XR Odyssey — Designing training for XR designers
Context
Taking part in an international hackathon run by Immersive Insiders, with three thousand participants.
Stakes
Design, in three months, a concept and a proof of concept teaching XR designers the principles of UX-UI in virtual and mixed reality — in a demanding competitive format.
My role
Creating the mixed reality experience, from the concept to a working prototype.
Outcome
A finished concept and proof of concept, finalists in the “best use of Shapes XR” and “productivity” categories.