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VR training: XR Odyssey — Designing training for XR designers

Context

Taking part in an international hackathon run by Immersive Insiders, with three thousand participants.

Stakes

Design, in three months, a concept and a proof of concept teaching XR designers the principles of UX-UI in virtual and mixed reality — in a demanding competitive format.

My role

Creating the mixed reality experience, from the concept to a working prototype.

Outcome

A finished concept and proof of concept, finalists in the “best use of Shapes XR” and “productivity” categories.

This experience uses sound. Enable it?