VR training: helicopter maintenance — Designing VR training for helicopter maintenance
Context
After the co-design workshop, the validated concept had to become a complete XR design document (concept, gameplay, art, audio, technology) to steer the development of a training course with six PCVR scenarios.
Stakes
Cut the cost of keeping Dauphin-Panther helicopters grounded by replacing part of the field training with a simulator, while keeping the teaching dependable.
My role
I ran this project alone from start to finish on the design side: writing the full design document, defining the gameplay and the user journeys, art direction, technical specifications, then handing over to the developers through user stories.
Outcome
A first version delivered despite a tight schedule: €500,000 saved a year for the client, and five times more practice for trainees before they reach the real thing.