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VR training: helicopter maintenance — Designing VR training for helicopter maintenance

Context

After the co-design workshop, the validated concept had to become a complete XR design document (concept, gameplay, art, audio, technology) to steer the development of a training course with six PCVR scenarios.

Stakes

Cut the cost of keeping Dauphin-Panther helicopters grounded by replacing part of the field training with a simulator, while keeping the teaching dependable.

My role

I ran this project alone from start to finish on the design side: writing the full design document, defining the gameplay and the user journeys, art direction, technical specifications, then handing over to the developers through user stories.

Outcome

A first version delivered despite a tight schedule: €500,000 saved a year for the client, and five times more practice for trainees before they reach the real thing.

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